![]() ![]() ![]() Sales Tools |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
British Telco Offers Fast-Action PC Gaming BackgroundGames playing is a popular pastime in the United Kingdom, where tens of thousands of players regularly engage in fierce electronic combat through games with names such as Descent, Doom, and Virtual Pool.
PC Gaming Previous Method
The Solution To support its new service and woo gamers away from competing services on the Internet, the telephone company needed a network infrastructure that would consistently deliver fast game play to a large number of users. Equipment in the network had to provide low latency, in order to eliminate noticeable delays between players' moves and jerky movements in fast-action games. Equipment also had to be reliable, scalable and easy to manage. How it Works The telephone company chose Ascend's powerful MAX 4000 WAN access switch to play a pivotal role in the new games service -- providing modem-based gamers dial-in access to the network. The MAX 4000 was selected for its superior performance, scalability and remote management capabilities. Today, 10 MAXs are collocated with other network equipment in one of the telephone company's unmanned service centers. Each MAX contains 60 digital modems and supports two ISDN PRI. When a player dials the games network's phone number, his call terminates on a digital modem in a MAX (the MAX can contain up to 72 digital modems). The digital modem converts the player's analog signal into a digital signal, and then forwards it through its Ethernet port at 10 Mbps to an Ethernet switch. From there, it travels onto a 100-Mbps FDDI (Fiber Distributed Data Interface) LAN consisting of UNIX-based servers running customized games-playing software. The software serves to schedule games, rank players by skill level in leagues and ladders, and moderate players' moves when a game is in progress. The low latency of the MAX contributes directly to the fast game play, allowing a player's keystroke to travel at lightening-fast speeds from the digital modem port on one side of the unit, out the Ethernet port, on the other side. In fact, it takes a keystroke just 50 milliseconds to traverse the entire network -- from a player's keyboard, to the UNIX server managing the game, and then onto an opponent's screen.
Interactive Games Network - Ascend Solution
Copyright ©1998 Ascend Communications, Inc. All rights reserved.
|